Regular Blorbs are green colored and can only move slowly and jump. They possess two hit points and deal damage point. If a Blorb is hit by a fireball, it turns into a Fire Blorb. They appear in the Plains, the Lost City, Knuckler's Quarry, the Explodatorium, the Iron Whale, the Forest of Phasing, and Tower of Fate: Ascent. Blorbs can also be produced from a Fire Blorb landing on the gooey back of a Big Bohto, or by being hit by falling goo. Upon defeat they drop a green gem worth 10 gold and a blue gem worth five gold.
Fire Blorbs are red Blorbs on fire, posses two hit points and deal two damage points. They appear in the Lost City, the Lich Yard Encounter, the Flying Machine in Specter of Torment and Tower of Fate: Ascent. They are either found already in a flaming state, or are created when lava spills onto a regular Blorb, igniting it. This variation cannot be defeated by a Shovel Drop or a Dash Slash, which damage instead Shovel Knight and Specter Knight. Upon defeat, they drop a green gem and a blue one worth two gold. They will turn into a regular Blorb when landing on the gooey back of a Big Bohto or by being hit by falling goo.
Blorbsidians are exclusive to Specter of Torment and only appear in the Stranded Ship. They resemble blue Blorbs with ice shards surrounding their bodies. They can be found jumping high from one specific place to another and are tougher than their other counterparts, possessing five hit points. They can also stand on walls, unlike their counterparts. They are primarily used as platform for Dash Slashes and do not pursue their foes.
Blorb Card Edit
- Blorbs and Fire Blorbs share the same sprite sheet named "Blob". Blorbsidians' sprite sheet is named "Blob Geode".
- Blorbs were originally smaller and blue, as can be seen in early release material and on their concept art. The blue color palette was kept as the default color for regular Blorbs, but is never used in-game.