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Flying Machine
Screen 17
Stage Type Main
Stage Subtype Order of No Quarter
Boss Propeller Knight
Theme High Above the Land
SoT Theme A Cargo of Fineries
Relic Propeller Dagger
Arcana Staff of Striking

The Flying Machine is a large luxury airship captained and owned by Propeller Knight. It is one of last main stages in Shovel Knight.

AppearanceEdit

Propeller Knight's extravagant Flying machine is anchored to the mountain north from the Valley's third quadrant. The ship's lower bridges feature the cargo hold and hangar to the crew's small aircrafts. The upper bridges showcase the ship's propellers and balloons necessary to keep it afloat in the air. The top levels are swept by treacherous gusts of wind, threatening to push unsuspecting intruders off the ship. Most of the ship's crew can fly, making fights above chasms inevitable.

In Shovel of Hope and Plague of Shadows, the stage takes place at dusk, with the sun casting the shadows of the mountains and the Tower of Fate in the distance. In Specter of Torment, the stage takes place at dawn, with the Flying Machine being bathed in the sun's red tint.

StoryEdit

Propeller Knight used the Flying Machine to live his own extravagances, free from the shackles of conformity. Specter Knight defeated him to enroll him and his crew in the Order of No Quarter. The Flying Machine then became the Enchantress's flagship, able to transport her troupes across the Valley with ease.

Propeller Knight's air superiority was ended by Shovel Knight or Plague Knight. After this, the eccentric captain returned to his carefree life, enjoying his regained liberty.

StrategyEdit

The stage's first half resembles a ship, rather than a flying machine, whilst the second half showcases the propellers and treacherous heavy gusts, symbolizing that the ship is indeed flying. As such, there are only a moderate amount of enemies, but very high amount of difficult jumps, involving Shovel Bounce. The main cause of most deaths are falling into a bottomless pit, either by a tricky jump, the wind, or being shoved into by an airborne enemy.

Most useful Relics here to use are the Flare Wand and the Throwing Anchor, since most enemies are in the air, as you have a bright chance to mince them before they have a chance to close in on your position and knock you off a ledge to your death.

In Plague of Shadows, this stage can be very easy, if the player has the right Arcanas and powerups. Using Float Burst bombs combined with The Vat, the great majority of dangerous jumps and bottomless pits can be avoided with minimal efforts. Throwing bombs using Lob casing is also extremely effective against airborne enemies, though the high wind is still a threat.

Enemies EncounteredEdit

ObstaclesEdit