Liquid Samurai are the endgame minor enemies found in the Tower of Fate. Both varieties encountered have two hit points. The Liquid Samurai were designed by Max VanDuyne as a Director for a Day.

Official Description Edit

From the shadows of the Enchantress’ lair, the Liquid Samurai takes form. Beginning as inert blobs of liquid, these fierce combatants leap around the room, transforming and slashing in a whirlwind of confusion. Combining agility with maneuverability, the liquid samurai is skilled in both ranged and melee weapons. Take heed!

Liquid Samurai Swordsman Edit


The red Liquid Samurai is the swordsman, once Shovel Knight gets too close it will charge at him and try to slice him.

Liquid Samurai Archer Edit


The green Liquid Samurai is the archer; unlike the swordsman it tries to maintain distance from Shovel Knight and instead strike him with arrows. Like most projectiles these arrows can be reflected back toward the archer who fired them.

Blue Liquid Samurai Edit

The blue Liquid Samurai is something of an enigma; whilst a few enemies were altered or removed from Shovel Knight during development the blue liquid samurai can be seen in blob form during the credits sequence fighting the Wandering Travelers. Unused sprites of the blue samurai show it switching between sword and bow whilst the artwork appears to have it holding a segmented staff. Blue Liquid Samurai are seen invading the Armor Outpost in the credits sequence for Specter of Torment, where they wield both swords and bows, but they are not fought in the actual game.

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