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Memory

Screen turning white indicates start of a memory.

During the Specter of Torment campaign, at some points Specter Knight will fall into a deep remembrance while staring at his treasured Keepsake Locket, thinking about his last adventure as the mortal Donovan, when he and his friend Luan tried to claim the cursed amulet for themselves.

These flashbacks appear sepia-tinted and two of them are full-blown stages, called respectively Memory of Adventure and Memory of Conflict. The flashbacks, including the Memory stages will begin immediately after their prerequisites are met, not allowing Specter Knight to rest at the Tower of Fate hub. Both Memory stages contain the unbreakable Checkpoints usually found in the Plains and Tower of Fate: ????, one in Memory of Adventure and two in Memory of Conflict.

Memory of Adventure[]

Main article: Memory of Adventure

Memory of Conflict[]

Main article: Memory of Conflict

Other Flashbacks[]

Alongside these two stages two other flashbacks exist, however contrarily to the former's, they are purely cutscene based:

  • The third flashback occurs after eight stages have been cleared. It follows directly after the Memory of Conflict, recounting how Donovan was transformed in the ghostly Specter Knight.
  • The fourth and last flashback occurs after the ending credits. It is chronologically the oldest one, and it shows how Donovan acquired the Keepsake Locket from Luan. 

Trivia[]

  • Even in New Game Plus, where almost all food is replaced by a bomb, the food found in the memory stages remain unaltered.
  • By inserting the cheat code NO&SEPIA, items, characters, enemies and texts in the flashback sequences will not have a sepia tone, but instead will have their true colors.
  • Interestingly, the ledge Luan and Donovan sit on at the end of Memory of Adventure is one tile longer than its appearance at both the Tower of Fate hub, and the start of Memory of Conflict.
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