Stages are the platforming sections of Shovel Knight accessed from the map screen.
Stages which are mandatory to complete Shovel Knight. They can be further subdivided into three categories; intro stage, Order of No Quarter Stages and Tower of Fate Stages.
Unsurprisingly there is only one intro stage in shovel knight; the plains. It has to be completed before the player can access the map screen.
Order of No Quarter StagesEdit
Eight themed levels scattered across the Valley, with one of the Order of No Quarter as the boss. Beating these removes a corresponding Locked Gate. For Shovel Knight and Plague Knight, the Order of No Quarter Stages are split into three groups where each group must be completed to access the next group, while Specter Knight can tackle each stage in whichever order he pleases.
- Pridemoor Keep
- The Lich Yard
- Iron Whale
- Lost City
- Clockwork Tower
- Stranded Ship
- Flying Machine
Tower of Fate StagesEdit
The endgame stages that must be beaten in the given order.
Villages are safe areas where Shovel Knight and Plague Knight can buy upgrades.
Item Stages are special stages intended to be completed with use of a specific items. Shovel Knight and Plague Knight have entirely different Item Stages. They are marked with a gem icon which turns into an empty chest icon when completed. Specter Knight has more, shorter item-related stages within the Tower of Fate.
Relic stages are intended to be beaten with a particular relic as the name implies. Once cleared they cannot be replayed.
- Dread Talon Stage
- Will Skull Stage
- Throwing Sickle Stage
- Spider Scythe Stage
- Chronos Coin Stage
- Bounding Soul Stage
- Shadow Warrior Stage
- Barrier Lantern Stage
- Hover Plume Stage
- Judgement Rush Stage
- Skeletal Sentry Stage
Memory stages are Specter Knight's reminiscence of his past with Luan. Unlike other stages, they limit his items to the Caltrops and are in Sepia colors.
- Memory of Adventure
- Memory of Conflict
Encounters are special events that appear on the map and disappear when cleared. With the exception of the loot bonus stages they roam around the map freely.
A simple Boss fight. Each one has a unique map icon based on the boss in question.
A short section of level with plenty of treasure and enemies. The two encounter stages are marked by a Goldarmor Icon that moves on the map whilst the loot stages are marked by a gem that remains on the appropriate stage. When the bonus stages are completed they disappear from the map.
Areas that don't fit into any other categories.