Stages are the platforming sections of Shovel Knight accessed from the map screen.
Main Stages Edit
Stages which are mandatory to complete Shovel Knight. They can be further subdivided into three categories; intro stage, Order of No Quarter Stages and Tower of Fate Stages.
Intro Stage Edit
Unsurprisingly there is only one intro stage in shovel knight; the plains. It has to be completed before the player can access the map screen.
Order of No Quarter Stages Edit
Eight themed levels scattered across the Valley, with one of the Order of No Quarter as the boss. Beating these removes a corresponding Locked Gate. The Order of No Quarter Stages are split into three groups where each group must be completed to access the next group.
- Pridemoor Keep
- The Lich Yard
- Iron Whale
- Lost City
- Clockwork Tower
- Stranded Ship
- Flying Machine
Tower of Fate Stages Edit
The endgame stages that must be beaten in the given order.
Villages are safe areas where Shovel Knight can buy upgrades.
Item Stages Edit
Item Courses are special stages intended to be completed with use of a specific items. Shovel Knight and Plague Knight have entirely different Item Stages. They are marked with a gem icon which turns into an empty chest icon when completed.
Relic Courses Edit
Relic courses are intended to be beaten with a particular relic as the name implies. Once cleared they cannot be replayed.
Arcana Courses Edit
Areas that don't fit into any other categories.
Encounters are special events that appear on the map and disappear when cleared. With the exception of the loot bonus stages they roam around the map freely.
Roaming Boss Edit
A simple Boss fight. Each one has a unique map icon based on the boss in question.
Bonus Stages Edit
A short section of level with plenty of treasure and enemies. The two encounter stages are marked by a Goldarmor Icon that moves on the map whilst the loot stages are marked by a gem that remains on the appropriate stage. When the bonus stages are completed they disappear from the map.